

You can read more about programmatic methods of interaction by visiting the site page MXSDoc. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.Īdditionally, in the "V-RayMax Converter PRO" implemented programmatically interacts with most converter functions through MaxScript command methods (API), which allows it to be used in combination with other third-party scripts without launching a UI dialog. As for the special procedural maps, they are converted only if there is an analogue. Also, all the textures that are used for the above parameters were saved. "V-RayMax Converter PRO" converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. This new generation converter was released after version 3 and has various new features and improvements: support for more materials, maps and other scene components, more choice of materials to convert, interaction with converter functions through built-in maxscript methods, as well as more flexible conversion options and scene adjustments. V-RayMax Converter PRO is the professional version of maxscript, formerly known as "V-RayMtl Converter".
